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Rpg maker vx ace ship tileset
Rpg maker vx ace ship tileset













For all of the discrete tiles (1 tile = 1 tile), it's just a matter of assembling them into the right file/layer.

#Rpg maker vx ace ship tileset how to

I'll show you how to re-arrange those auto-tiles again later. Basically, if only the outside 8px edges are what actually contain the transitional edge in an RM2000 tile, it's already primed for conversion. Those ones actually convert really easily because the auto-tiles are already square. For my particular example I chose the sections that would fill out the tile the most, and for the 16px corners I just got lucky and had a sections of the edge that could be re-used, but those sections could easily not exist in a particular auto-tile. You could theoretically make one that handles corners well, but the autotile as a whole would look very strange.

rpg maker vx ace ship tileset rpg maker vx ace ship tileset

A utility to do it automatically is semi-possible but it won't work for many auto-tiles because the solution to the corner tiles is. If you post an RM2000 auto-tile you want to convert, I can do a step-by-step graphic on how to re-arrange each section.

rpg maker vx ace ship tileset

You could also ignore auto-tiles altogether and just cobble the various combinations that are possible with the RM2000 auto-tile, and then placing those on the normal layers. Their structure makes it basically impossible, because no matter what a portion of every edge tile is also a part of the full tile, so you can't modify an edge without ruining the way the full one tiles. The way the auto-tiles re-use 16px sections to form the 32px tile is the reason VX/Ace auto-tiles look square.













Rpg maker vx ace ship tileset